More than a decade after the release of the first Witcher, which set the bar high for RPGs in a genre dominated by RPGs, the series is still considered one of the greatest RPGs of all time.
And it was only when the original game’s sequel, The Witcher 2, was released in 2014 that a massive audience started tuning in, but it wasn’t until the release in 2017 of The Witcher 3: Wild Hunt that we got a chance to experience it.
And that was not a pleasant experience.
While the initial trailer for the game seemed promising, the game itself quickly became something of a disappointment.
The game’s plot and characters, especially Geralt, were simply lackluster, the story was rushed, and the characters seemed too generic to be of any real use to the player.
It was as if the studio behind the game had forgotten how to make a good story.
In an interview with IGN, lead writer and lead designer Michał Jędrzejewski-Szmek said that despite being able to create a believable story, the team was still unsure of what to do with the characters.
He said: “We started to realize that we were going to have to change things a bit, because the gameplay and story are so different.
The players can’t go through this whole thing with us.”
That led the team to make some changes to the game’s story, which the team ultimately decided to call The Witcher Experience.
JĚdrzejszewski-Zmek explained: “What I mean by that is we’re going to make the game story-wise the same as the original, but we’re making the game world more interactive and interactive with the choices that you make.
That means we can use the Witcher experience to show the world the story of Geralt.”
Jędjewski-Dzekowicz-Szymoniak told GameSpot that he and the rest of the team were able to keep the story grounded in the original Witcher and add new elements to it.
This included a number of features that have since been removed from the game, such as Geralt’s quest to find a magical ring that will help him find a way back to the Wild Hunt, and even Geralt himself.
As for why the studio decided to bring back the characters, Jědjewski said that the team “wanted to bring them back because it was a part of the story, and it was something that had happened before and it wasn.
But we also wanted to create something that we felt was authentic.””
That’s the most important thing,” he continued.
“It wasn’t just something that happened in the game and we had to rewrite it.
It’s something that was a real part of our story.
It wasn’t something that could have happened in a vacuum, but the way the story happened and the way it was written was a good starting point.”
The Witcher Experience will be available for Windows PC, PlayStation 4, and Xbox One in 2017.